I played what I would call an unhealthy amount of Marvel’s new digital trading card game, marvel snap, since its beta version started this week. What I quickly discovered was that the game does everything it promises almost perfectly. It’s a perfect card game for anyone who loves Marvel comics, like me, because there’s no way I could ignore a game that includes both Nova and Magik.
After years of not playing card games — since Yu-Gi-Oh! back in grade school – I wanted to find a deck builder to jump into and find that strategic fun I’ve been missing since then. But I’ve always been intimidated by current series like Magic the Gathering or current digital series Yu-Gi-Oh! games due to extensive metas and complicated rulesets. Fortunately, marvel snap is the perfect game for newcomers to the genre who want a less complicated introduction.
A simple challenge
marvel snap is a collectible card game from former developers who worked on Foyer which aims to be a simple and quick entry into the genre and retains the strategy of other titles. I immediately fell in love with this approach, which means a single game won’t take up my entire lunch break.
The principle of the game is to capture three fields by placing cards that total a higher power than your opponent. You do this with some basic addition and subtraction depending on the capacity of your cards and the fields themselves, which will sometimes present additional challenges and setting changes. Fields reveal themselves in three of the five turns, and each can quickly turn the tide of battle, adding even more to the game’s strategy.
The players take turns at the same time in marvel snap, so there’s no waiting for an adversary (I don’t wait in the Marvel Universe unless it’s for a post-credits scene). This simple change makes the game even faster and more strategic.
As with all deck builders, many cards have different effects that can add to their player’s power or take away from their opponent. Of course, these cards can be dodged or outright countered, which makes the game of playing cards intense at the same time. For example, there are cards that will increase their power if the player predicts and places them where the opponent will also play. Small battles like this are common in Instantaneous and make each turn as challenging as the last.
Depending on your cards, these strategies will constantly change. Cards like Nightcrawler can be placed and moved around later, allowing him to jump to different buffs or even fields where cards can’t normally be played. There are also cards, like Scarlet Witch, that move fields directly, adding a random variable to the match.
Of course, the cards cannot be played for free and cost a certain number of energy points per use. Energy points start at one and add up to six, and sometimes seven at the end of the match. This means that depending on your card draw, you sometimes get completely stuck playing certain cards or can’t play any at all.
I’ve found marvel snap to be an easy to learn card game so far, the one I’ve been craving for a long time. Not only is it super easy to pick up and play, but it still brings a good level of challenge. I can’t wait to see what the devs bring to the table with the full release.
Now, if you’ll excuse me, I still have some work to do to finally get the Magik card I need.